Sunday 15 March 2009

Octopus Sculpting stage 2




Here's the octopus with the second stage of sculpting done. This one has medium level details done at about half a million polys.

The suckers were from a custom stamp I modelled in Silo and rendered to a displacement map in Mudbox. They could benefit from another level of subdivision, but they're on a separate layer so I can remove them and reapply if I need to.

Edit: Oops, I miscounted. The octopus was at 5million polys already, not 0.5million. Shows the speed of mudbox that I didn't notice. No wonder my filesize was so high. I'll need to take it to 64bit to be able to divide it another time though.

Octopus Sculpting stage 1



Here's the first stage of the octopus sculpting.

Octopus Base Mesh

Here's the base mesh for an octopus model I'm working on. It was modelled and Uved in Silo (2.1). It'll be going into Mudbox for sculpting.

Saturday 7 March 2009




Here's an alien head sculpt I did a little while ago. It was done in the trial of Mudbox 2009 as a test for how the painting tools worked. And to see how well the program worked on my laptop.

I ended up using the same techniques for the Giant Immortal head.

Tuesday 3 March 2009

Giant Immortal WIP



This guy is a character I've been working on to try out the sculpting and painting tools in Mudbox 2009. He's based on some wasted concepts from the film 300. He was an earlier version of the giant Immortal.

First Post

Hi all. Robin Ball here. I intend for this blog to be a handy place to post my digital sculpts.