Monday 14 May 2012

Uncharted 2 Monastery Unity Screengrabs 1

Here is the Uncharted 2 monastery model in Unity.

I tried to recreate the blend shader with Strumpy Shader Editor. I haven't quite got it yet. I need to work out how to access a single vertex colour channel. It looks like it's using all three and ends up blending too much of the top layer.

I haven't managed to get normal maps working yet either.

I also set up some lights and baked a lightmap. Looks pretty nice I think.








Uncharted 2 Monastery Max Screengrabs

I got the beautiful Art of Uncharted 2 art book for Christmas and I just had to make something based on one of the concepts.

This was a nice one. Detailed, but fairly small and self contained. And I know where it is in the game, so I could check that out to see how it compared.

Terrible scan, sorry about that. Painted by James Paick for Naughty Dog.


So I've been making something based on that in my spare time over the last couple of months. I've not had very long on it in any one sitting. I've also been using it as a mock game project, writing down bugs and ideas for improvements for 3DSMax from an environment art perspective while I went. Which took quite some time.

I made a simple blend shader that's similar to the one used in Uncharted2. The normals are pretty messed up in the Max viewport though so it's got slightly weird lighting.










I don't know if I'll have time to work on it any more in the near future. There's plenty more I could do to it. But it's an ok place to leave it for now. I've exported the data and I'm attempting to get it working in Unity. I'll post the results from that in another post.