Monday, 14 May 2012

Uncharted 2 Monastery Unity Screengrabs 1

Here is the Uncharted 2 monastery model in Unity.

I tried to recreate the blend shader with Strumpy Shader Editor. I haven't quite got it yet. I need to work out how to access a single vertex colour channel. It looks like it's using all three and ends up blending too much of the top layer.

I haven't managed to get normal maps working yet either.

I also set up some lights and baked a lightmap. Looks pretty nice I think.








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