Well it's been a long time since I've worked on a sculpting project. Sorry for the long delay.
I've been wanting to learn how to use the hard surface sculpting tools in Zbrush and learn a bit about texturing hard surface objects with Substance Designer and Painter. A Games Workshop Space Marine seemed like a good subject for these.
Here is the rough first pass. Most of it is still low res dynamesh objects. I'll be replacing them with higher detail better made objects as I progress.
Sunday, 7 April 2013
Monday, 1 April 2013
Sunday, 3 February 2013
Saturday, 19 January 2013
Friday, 4 January 2013
Still needs detailing and texturing.
Monday, 23 July 2012
Warning. Lots of BIG images.
Here's the detailed version of my take on the Uncharted 2 monastery in Unity.
I still have to sort out the Strumpy version of the shader to match the Max one better and work out how to get lightmaps working with normal maps.