Sunday, 29 November 2009

Anatomy Study Woman Standing Stage 2

I've been meaning to catch up on my anatomy studies, but haven't gotten around to it for ages.

This is still at subdivision level 2, just with more work done.

Here's the earlier version since it was so long ago.

Sunday, 18 October 2009

Zombie With Ripped Clothing

Here is where I would post a picture of the latest update of the zombie model. But Blogger isn't having any of it today.

I'll try and edit this post to add the image another day.

Edit: Now it's working.

The rips are on a layer so I can mask them out or add new ones for variation.

Sunday, 11 October 2009

Zombie Now With Pants

The poor zombie has gone for long enough with no trousers. Now he has some. And a shirt and a T-shirt to allow for some mixing and matching.

No real detail yet. I'll add pockets and stuff shortly. I also plan to add rips and damage as layers so they can be dialed in as required.

Zombie New Head

Although I liked the original head, I thought he looked too nice for a bad guy. And I needed the character to have an opening mouth and eyes. So I transfered the head I did recently onto the full length body.

Sunday, 4 October 2009

Zombie Sketch2

More like the full figure style, but with seperate eyes and an open mouth.

Tuesday, 29 September 2009

Zombie Sketches1



Some rough zombie sketches. Trying out ideas. These were just sketched out from the Mudbox base body and head.

More to follow when I get the chance.

Sunday, 20 September 2009

Fat Face Specular Texture


I've now made the specular texture for Fat Face. It's been mostly a question of taking the various diffuse layers and adjusting their brightness and levels or turning them off in the case of things like the tattoo and camo patterning.

There's been a bit of custom painting like the shiny nose but not much.

While I was at it I touched up a couple of dodgy bits on the normal map. Following Ben Mathis' tutorial method of doing it one channel at a time made it much easier. Re-normalising after of course to prevent weird lighting.