Quite a lot more work done on this guy over the last week or so.
Much more refined clothing, better hands, added his tail (simple zsphere chain), refined his head. Mesh extract gave me separate finger and toe nails. Added a bit of asymmetry and changed the overall silhouette to more closely match the original character.
I'm about done with the dynamesh now. I can convert it to a standard subdivided model for the detail from now on.