Sunday, 14 August 2011
New computer all set up and everything installed. Lovely. Loads more vram means it's much quicker for texturing. I finished off the spec and reflection masks in one sitting.
It'll be much easier to do a full length character on this machine so that'll probably be my next project.
I might also take Nemesis into Max to do a proper render.
Monday, 1 August 2011
Sunday, 31 July 2011
Sunday, 17 July 2011
Sunday, 12 June 2011
Sunday, 29 May 2011
Sunday, 8 May 2011
Saturday, 23 April 2011
I've been messing with this guy over the last few weeks.
I posed the goblin and sculpted a rock for a background. Then I rendered and comped a load of high res grabs from Mudbox. Composited in Photoshop Elements which is surprisingly capable and fully featured.
Monday, 28 March 2011
Sunday, 27 March 2011
Sunday, 9 January 2011
Saturday, 8 January 2011
Thursday, 6 January 2011
Tuesday, 4 January 2011
I've gone for the clothes first as they're easier to do with projection paint and easier to get textures for (mostly from CGTextures.com) . They're made of several paint layers with various blend modes plus an AO layer and cavities painted with the drybrush.
The skin is just a very quick pass with the first brush I made. It's not in any way the right colour yet. This is the next stage.
Sunday, 2 January 2011
I've moved the model over to the workstation as I ran out of RAM on the laptop. Unfortunately I've been having weird display issues and lockups so I think I might have a bad stick of RAM. Luckily the model isn't too memory intensive so if I can isolate the bad stick and pull it I should be ok to carry on.
Next texturing. I might refine the sculpted detail more when I've got some textures on him.