It occured to me recently that I haven't really done any full current gen characters from base mesh to full high res sculpt and back to in-game model with normal maps. I've done tests and little bits and pieces like heads, but no full models. So I thought I'd have a go.
Here is the base mesh for Fat Face. He's a character designed by my brother John. I thought it would be a good idea to make a character designed by someone else. It's a significantly different skill to working from a design you've come up with yourself and my brother does great illustrations.