
First stage of the texture. Just the base paint so far. The ambient occlusion map has been overlaid to give it a bit of definition, but that's all.



I've added the stitching and seams now. I used Mudbox's ability to paint bump maps for these. I made a series of stitch and seam stamps, set the paint brush to have quite wide spacing, made the stamps follow the stroke and turned on Steady Stroke. It's basically the same process as using the sculpting tools, but no need for a super high resolution model.

Here's the updated low res model. Now with a properly seperated bullet belt and the UVs moved about so that the left and right arms and legs can have their own texture space which has helped the ambient occlusion on the right thigh.
I've added the bullet belt and accessories. Not bad.
And I also forgot that the two sides weren't going to be identical so sharing UV space wasn't such a great idea. For a start the ambient occlusion shows up a seam on the leg on one side. And although I haven't done it yet, the "Danish" tattoo on the upper arms wouldn't read the right way round on both sides.


The next stage is making a low res model based on the geometry of the high res one.

Lots more detail on the jerkin and clothing generally, some refinement of the arms and hands, lots of wrinkles on the face and some asymmetry, updated canteen and some work on the trotters.