Monday, 20 July 2009

Fat Face Normal Mapped Body



I finished re-topologising the body of Fat Face and rendered out the normal maps and ambient occlusion maps. Here's the new low res model (about 6000 tris) with the normal map and ambient occlusion map applied. I'm quite pleased with how it's turned out so far.

Haven't done the bullet belt and accessories yet though. I'll have to find space for them on the UV map.

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