Monday, 20 September 2010

Cornrows Complete High Res Stills



Here are some high res stills of the complete Cornrows character study. I'll upload some other angles tomorrow.

Cornrows Complete Turntables

Cornrows Textured Full Length from Robin Ball on Vimeo.

Cornrows Head Complete from Robin Ball on Vimeo.

I got my workstation up and running again. That allowed me to merge the head and body together and I grabbed some footage. Here are the full length and head turntables.

Follow the full length link to Vimeo for the HD version.

Sunday, 12 September 2010

Cornrows Clothes Textured Stage 2

I've added a layer of dirt over the clothes. Projection paint is good for that. No worrying about seams.

I also painted the hands. Mostly projection paint again, but with an underlying layer using random scattered brushes like the clothes.

I'll probably have to collapse all the layers on both this and the head before I can merge them together. I'm a bit low on memory with both loaded.

Monday, 30 August 2010

Cornrows Clothes Textured Stage 1

I've done the first stage of the clothes texturing. No lighting on this one as I haven't done any spec maps yet.

This part was done with different tools to the head. There was too much shading on the clothes to use projections. Instead I made a couple of brushes from the source photos for the shirt and trousers and used them as stamps with random offsets and rotation. That's a nice quick way to cover a surface with textured detail. Flatten to UV space was handy for making sure the hidden bits like armpits got covered.

Then there's an Overlay layer for the cavities and wear on raised edges. That was done with the Drybrush tool. Particularly good for jeans.

And then there's an Ambient Occlusion layer Multiplied on top.

Sunday, 22 August 2010

Cornrows Head Textured


I couldn't texture the whole character at once on the laptop, Mudbox claimed I was out of memory even though it was only using 1.3 gig out of the 3 I have access to on this machine. Never mind, I can just work on the head and body separately and merge the texture layers when I'm done, or work on the desktop once I've got it set up again.
Anyway, here's the head. Textured mostly with projection paint. I tweaked the sculpting detail a bit after to match it.
There's a slight problem with the image based lighting making the eyes come out a bit milky as it's using the same material as the skin. I'll have to make it a different one to resolve that I think.

Sunday, 15 August 2010

Cornrows Full Body Stage 4



I'm pretty much finished with the sculpting on this guy now. I refined the pockets on the trousers, added some ring fittings. I've sculpted the shoes up and the hands and merged in the head.


I'll probably texture him.