Sunday, 15 March 2009
Octopus Sculpting stage 2
Here's the octopus with the second stage of sculpting done. This one has medium level details done at about half a million polys.
The suckers were from a custom stamp I modelled in Silo and rendered to a displacement map in Mudbox. They could benefit from another level of subdivision, but they're on a separate layer so I can remove them and reapply if I need to.
Edit: Oops, I miscounted. The octopus was at 5million polys already, not 0.5million. Shows the speed of mudbox that I didn't notice. No wonder my filesize was so high. I'll need to take it to 64bit to be able to divide it another time though.
Octopus Base Mesh
Saturday, 7 March 2009
Here's an alien head sculpt I did a little while ago. It was done in the trial of Mudbox 2009 as a test for how the painting tools worked. And to see how well the program worked on my laptop.
I ended up using the same techniques for the Giant Immortal head.
Tuesday, 3 March 2009
Giant Immortal WIP
First Post
Hi all. Robin Ball here. I intend for this blog to be a handy place to post my digital sculpts.
Subscribe to:
Posts (Atom)