I'm in the process of making a low res normal mapped version of the Cornrows character, hopefully to get it working in UDK.
So far I've made the low res model, UVed it and baked the normal and diffuse map. Model made and UVed in Silo 2, textures baked in Xnormal which gave me great results. I didn't get a very good result baking in Mudbox. I got nasty seams all along the UV boundaries.
He's a bit too shiny in these Mudbox grabs, especially the clothes but I'll be adjusting the spec to suit the game engine anyway.
He's a bit too shiny in these Mudbox grabs, especially the clothes but I'll be adjusting the spec to suit the game engine anyway.