Sunday, 14 August 2011

Nemesis Textured Stage 3


New computer all set up and everything installed. Lovely. Loads more vram means it's much quicker for texturing. I finished off the spec and reflection masks in one sitting.

It'll be much easier to do a full length character on this machine so that'll probably be my next project.

I might also take Nemesis into Max to do a proper render.

Monday, 1 August 2011

Nemesis Textured Stage 2


Finished off texturing the detailed bits. Adjusted the colour of the skin to add a bit of warmth. Played further with patterning, but thought I was overdoing it and reverted to the subtler look I had before.

No spec yet. That's next.

Sunday, 31 July 2011

Nemesis Textured Stage 1

First pass on the texturing. It's far from finished yet. I'm trying out some patterning right now. I'll probably adjust the colouring too. I might add more browns like the tip of the beak.

Sunday, 17 July 2011

Nemesis Stage3



It's been a while since I had a chance to work on Nemesis. I've now finished adding the skin detail, worked up the spine and done a bit to the strap.

Next, paint.

Sunday, 12 June 2011

Nemesis Stage2

Added asymmetry, refined the mid level details, added a vein layer and the mouth grill. Brought in a strap model.

I've started skin detail, but that's going to take a while, so I've hidden the layer in the grab.

Sunday, 29 May 2011

Gollum High Res

Another high res grab for the article.

Cornrows Posed High Res

I've been doing a few screengrabs for a Mudbox 2012 review. I don't know if they'll make it into the review or not, so I thought I might as well post them here.

Sunday, 8 May 2011

Nemesis Stage1



I've been wanting to do a Nemesis The Warlock sculpt for a while now.


This design is based on the disturbingly fleshy Hammerhead Shark-like interpretation by John Hicklenton.


It's still fairly low res. There's a long way to go.

Saturday, 23 April 2011

Goblin High Res Still


I've been messing with this guy over the last few weeks.

I posed the goblin and sculpted a rock for a background. Then I rendered and comped a load of high res grabs from Mudbox. Composited in Photoshop Elements which is surprisingly capable and fully featured.

Monday, 28 March 2011

Goblin Turntable

Here's the goblin turntable video. Check the Vimeo link for the HD version.

Goblin Textured Turntable from Robin Ball on Vimeo.

Sunday, 27 March 2011

Goblin Textured


I was going through some of my older models a while ago looking for things that needed finishing and I found the goblin. I stopped working on him as I'd run out of memory before I got to the texturing stage. Well now I've got some more I thought I'd revisit him.

Sunday, 9 January 2011

Warriors CG Hub Competition Entry - More Final Renders





Muay Thai Closeup Turntable from Robin Ball on Vimeo.

Here are a couple more large renders and a closeup turntable of my competition entry.

Warriors CG Hub Competition Entry - Final Renders












Muay Thai Turntable from Robin Ball on Vimeo.


Here are the final renders for my entry to the CGHub Warriors competition. I have a few more high res stills that I'll post later.

Saturday, 8 January 2011

Warriors CG Hub Competition Entry - Texturing Stage3




Texturing Stage 3.
I've added a dirt pass and some skin blemishes to the diffuse texture.
I've done the spec and gloss maps now too. Makes a big difference.
I'm still not 100% happy with the hair, I'll revisit that I think.
I'll also make a simple background for the final renders.

Thursday, 6 January 2011

Warriors CG Hub Competition Entry - Texturing Stage2







Texturing Stage 2.
I've done the diffuse texture for the skin as well now.
I still have to add a dirt layer and there's no spec yet either.

Tuesday, 4 January 2011

Warriors CG Hub Competition Entry - Texturing Stage1



Texturing Stage1.
I've gone for the clothes first as they're easier to do with projection paint and easier to get textures for (mostly from CGTextures.com) . They're made of several paint layers with various blend modes plus an AO layer and cavities painted with the drybrush.
The skin is just a very quick pass with the first brush I made. It's not in any way the right colour yet. This is the next stage.

Sunday, 2 January 2011

Warriors CG Hub Competition Entry - Sculpting Stage7




Stage 7. Hair and skin detail sculpted.
I've moved the model over to the workstation as I ran out of RAM on the laptop. Unfortunately I've been having weird display issues and lockups so I think I might have a bad stick of RAM. Luckily the model isn't too memory intensive so if I can isolate the bad stick and pull it I should be ok to carry on.
Next texturing. I might refine the sculpted detail more when I've got some textures on him.

Saturday, 1 January 2011

Warriors CG Hub Competition Entry - Sculpting Stage6






Stage 6. Sculpted the face more extensively. Added detail all over.