Sunday, 5 July 2015

New Project

Well it's been a long time since I've worked on a sculpting project. Sorry for the long delay.

I've been wanting to learn how to use the hard surface sculpting tools in Zbrush and learn a bit about texturing hard surface objects with Substance Designer and Painter. A Games Workshop Space Marine seemed like a good subject for these.

Here is the rough first pass. Most of it is still low res dynamesh objects. I'll be replacing them with higher detail better made objects as I progress.





Sunday, 7 April 2013

Sontaran Daylight Renderings


Here's a couple of renders of the Sontaran in a bright daylight setup.

Monday, 1 April 2013

Sontaran Rendered

As it's something I don't usually bother with and I've had a bit of free time, I've been playng with rendering. Sub-Surface-Scattering on the skin mostly.

Rendered with Mental Ray in 3DSMax.

When I get a chance I'll do some more shots.

Sunday, 3 February 2013

Sontaran Textured

Retopologised in Max and UVed.  Re-projected back in Zbrush. Bit of adjusting and extra detailing.

Textured in Mudbox.

Screengrabs also from Mudbox.

Saturday, 19 January 2013

Sontaran Stage 2


Retopologised the head and UVed it for later texturing. First detail pass.

Friday, 4 January 2013

Sontaran Stage 1


It's been ages since I had time for any sculpting. Christmas gave me time to catch up with a few things. One of the things I've been wanting to do was a Dr Who Monster. It's a Sontaran.I've gone for a mixture of the old scary potato headed version and the newer more humanoid version. I've given him the old style uniform as I think it's cooler.

Still needs detailing and texturing.

Monday, 23 July 2012

Uncharted 2 Monastery Unity Screengrabs 2

Warning. Lots of BIG images.

Here's the detailed version of my take on the Uncharted 2 monastery in Unity.

I still have to sort out the Strumpy version of the shader to match the Max one better and work out how to get lightmaps working with normal maps.