Well it's been a long time since I've worked on a sculpting project. Sorry for the long delay.
I've been wanting to learn how to use the hard surface sculpting tools in Zbrush and learn a bit about texturing hard surface objects with Substance Designer and Painter. A Games Workshop Space Marine seemed like a good subject for these.
Here is the rough first pass. Most of it is still low res dynamesh objects. I'll be replacing them with higher detail better made objects as I progress.
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