




Mudbox's texture layers were way faster and easier to work with than Zbrush's poly paint. And I could make other material channels. Wish there was an easy way to duplicate a whole layer stack though. Duplicating them all and setting up the masks again was a pain. Especially as I encountered a bug preventing me reloading the scene after I'd duplicated all the texture layers and had to do it all again. Good job the textures saved ok so I could just load them up on an older file.
OMG so beautiful, can you publish the 3d model file?
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