Added a couple of subdivision levels and worked on the hair. Bit more detail to the face and refined the overall shape of the face and neck some more.Thursday, 22 April 2010
Head 2 Stage 3
Added a couple of subdivision levels and worked on the hair. Bit more detail to the face and refined the overall shape of the face and neck some more.Monday, 19 April 2010
Head 2 Stage 2
Sunday, 11 April 2010
Sunday, 28 March 2010
Bald Space Marine 1

I wanted to do some anatomy practice so I decided to make a generic base head model that I'd be able to use for a number of sculpts. I don't like the Mudbox base head as it doesn't have an open mouth or eyes. So I made this one. I also made a set of teeth, gums and tongue although you can't see them in this one.
Although I plan to do a set of more characterful heads, I thought I'd start with a plain and generic one. What could be more plain and generic than a bald space marine. :)
Sunday, 14 March 2010
Goblin Sculpt Stage 6


I haven't posted for a while, but I have been working on the goblin. I just never got to a good point to take some grabs.I've been working on surface detail so the pictures are quite large. Sorry about that.
I had to move over to the 64bit desktop for the detailing stage as the laptop wouldn't let me divide to the level I needed. It's nearly using all 4gig I have at the moment. I'll have to get another 4gig if I want to take it any further.
Sunday, 14 February 2010
Goblin Sculpt Stage 5

I took it up another level of subdivision and worked on the head. It's now asymmetrical and more detailed. I've also added vein detail to the exposed areas of skin.I've still got to refine the hands and feet at this level. I should be able to define the finger and toenails better.
The whole model now stands at 9.5 million polys which is near the limit of my laptop, so I might not be able to add another level to add skin detail and surface detail to the clothing without having to move it to the desktop.
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