Tuesday, 4 January 2011

Warriors CG Hub Competition Entry - Texturing Stage1



Texturing Stage1.
I've gone for the clothes first as they're easier to do with projection paint and easier to get textures for (mostly from CGTextures.com) . They're made of several paint layers with various blend modes plus an AO layer and cavities painted with the drybrush.
The skin is just a very quick pass with the first brush I made. It's not in any way the right colour yet. This is the next stage.

Sunday, 2 January 2011

Warriors CG Hub Competition Entry - Sculpting Stage7




Stage 7. Hair and skin detail sculpted.
I've moved the model over to the workstation as I ran out of RAM on the laptop. Unfortunately I've been having weird display issues and lockups so I think I might have a bad stick of RAM. Luckily the model isn't too memory intensive so if I can isolate the bad stick and pull it I should be ok to carry on.
Next texturing. I might refine the sculpted detail more when I've got some textures on him.

Saturday, 1 January 2011

Warriors CG Hub Competition Entry - Sculpting Stage6






Stage 6. Sculpted the face more extensively. Added detail all over.

Tuesday, 28 December 2010

Warriors CG Hub Competition Entry - Sculpting Stage5





Stage 5. Detailed the rope gloves and various bands. Added another level to the body and added finger and toenails. Refined hands and feet and started general detail pass.
I still have to work on the face. It's still symmetrical right now.


Sunday, 26 December 2010

Warriors CG Hub Competition Entry - Sculpting Stage4




Stage 4. I've refined the muscles and changed some stuff that wasn't right before. Worked up the shorts and knotted rope gloves. And added the various arm and head bands.

Friday, 24 December 2010

Warriors CG Hub Competition Entry - Sculpting Stage3




Tightened up the muscles, refined the shorts and added basic sculpting to the fingers and toes.






Warriors CG Hub Competition Entry - Sculpting Stage2



Reposed the hands, did a bit of work on the face and added a bit more refinement all round.