Thursday, 28 May 2009

Rhino Base Mesh


Here's the base mesh for the rhino sculpt in the previous post. Modelled in Silo.

Saturday, 23 May 2009

Rhino


This is a model I've had hanging around for ages from way before I started the blog. I never got around to posting the finished sculpt on my web site and didn't have any screenshots of it when I came to put the blog together. I remembered I had it when doing some backing up and decided to do some screengrabs.

I think it was the first full model I sculpted and I didn't UV map it before I stated the sculpt. I've had terrible problems importing UVs with this model. It always blows up or the UVs don't propogate up the subdivision levels. Possibly because it's very small compared to Mudbox's default models and I'm having tollerance issues or some other unknown reason. Whatever the reason, I can't at this stage easily paint it.

Format Change

I've decided to change the format a little to have fewer images but with more angles in each like the hand anatomy study I posted recently. That way I won't end up filling the front page with lots of images of the same model.

Monday, 11 May 2009

Hand Pointing Anatomy Study


Here's a set of hand anatomy studies I've been working on this week.

I've been planning on doing some anatomy studies for a while and then just as I start one model, a related weekly challenge pops up on Wayne Robson's Mudbox Hub so I thought I'd take time out to do that one.

This is my own hand sculpted directly from life. You can't get better reference than that but it's not easy to hold the same pose. Nor is it so easy to have to use the hand for working keyboard shortcuts.

I plan to do some other poses when I get the chance.

Monday, 4 May 2009

Anatomy Study Standing Posed Woman Stage1

I've been meaning to get around to doing some anatomy studies for a long time. This one is using the Stephanie free sample images from http://www.female-anatomy-for-artist.com

It's only at subdivision level 1 so far. I'm still messing about with the basic form and pose at the moment.

The model is based on the Mudbox Human Body. I didn't want to spend time on the base mesh this time out.

Monday, 20 April 2009

Octopus colour detail stage 1




There's two layers of colour detail here. The first is a layer of scales or pigment sacks added using projection paint on an 8bit version of the small scales stencil image. These don't line up with the geometric detail particularly so it only works as a base layer.

The second layer is a set of hand painted scales that are painted on the most prominent large scale details. It didn't take all that long, but it would certainly have been quicker if Mudbox had cavity masking.

At this stage I only painted them in white. I can always use this layer as a mask for more complex colour in Photoshop later.

The ambient occlusion layer is overlaid here. It certainly helps bring out the sculpted detail.

Octopus base colour



This is the first few layers of base colour for the octopus. There's still a very long way to go.

The bottom layer is a mass of red and blue veins over a dark base. You probably can't see much of that at this stage as the top layer is 100% opaque. Then the base colour is overlaid with a rough sponge stamp.

I haven't touched the inside of the tentacles really. The brushes go through to the far side of the objects so I'll just end up painting all over them by mistake. I'll do them later with smaller brushes.