Sunday, 25 April 2010

Head 2 Stage 4

Minor update really. I've fixed the weird bit of hair I didn't notice before, and added a few wrinkles and some pores and a bit of skin detail.

Thursday, 22 April 2010

Head 2 Stage 3

Added a couple of subdivision levels and worked on the hair. Bit more detail to the face and refined the overall shape of the face and neck some more.

Monday, 19 April 2010

Head 2 Stage 2


I did some more on the head almost immediately after I posted last, so this represents two sessions really. I need another level of subdivision to do the hair really.

Sunday, 11 April 2010

Head 2 Stage 1

Here's the first stage of the second in my set of head studies.

Bald Space Marine 2

Updated the guy's head shape and added a bit of detail.

Sunday, 28 March 2010

Bald Space Marine 1


I wanted to do some anatomy practice so I decided to make a generic base head model that I'd be able to use for a number of sculpts. I don't like the Mudbox base head as it doesn't have an open mouth or eyes. So I made this one. I also made a set of teeth, gums and tongue although you can't see them in this one.

Although I plan to do a set of more characterful heads, I thought I'd start with a plain and generic one. What could be more plain and generic than a bald space marine. :)

Sunday, 14 March 2010

Goblin Sculpt Stage 6

I haven't posted for a while, but I have been working on the goblin. I just never got to a good point to take some grabs.

I've been working on surface detail so the pictures are quite large. Sorry about that.

I had to move over to the 64bit desktop for the detailing stage as the laptop wouldn't let me divide to the level I needed. It's nearly using all 4gig I have at the moment. I'll have to get another 4gig if I want to take it any further.