
I got sick of trying to get Cornrows to work in Unreal so I made this little guy based on a quick drawing in my sketchbook. Original geometry sketched in Sculptris, retopologised in Silo and sculpted and painted in Mudbox.


I'm in the process of making a low res normal mapped version of the Cornrows character, hopefully to get it working in UDK. Cornrows Textured Full Length from Robin Ball on Vimeo.
Cornrows Head Complete from Robin Ball on Vimeo.
I got my workstation up and running again. That allowed me to merge the head and body together and I grabbed some footage. Here are the full length and head turntables.
Follow the full length link to Vimeo for the HD version.
I've added a layer of dirt over the clothes. Projection paint is good for that. No worrying about seams.
I've done the first stage of the clothes texturing. No lighting on this one as I haven't done any spec maps yet.