Sunday, 31 July 2011

Nemesis Textured Stage 1

First pass on the texturing. It's far from finished yet. I'm trying out some patterning right now. I'll probably adjust the colouring too. I might add more browns like the tip of the beak.

Sunday, 17 July 2011

Nemesis Stage3



It's been a while since I had a chance to work on Nemesis. I've now finished adding the skin detail, worked up the spine and done a bit to the strap.

Next, paint.

Sunday, 12 June 2011

Nemesis Stage2

Added asymmetry, refined the mid level details, added a vein layer and the mouth grill. Brought in a strap model.

I've started skin detail, but that's going to take a while, so I've hidden the layer in the grab.

Sunday, 29 May 2011

Gollum High Res

Another high res grab for the article.

Cornrows Posed High Res

I've been doing a few screengrabs for a Mudbox 2012 review. I don't know if they'll make it into the review or not, so I thought I might as well post them here.

Sunday, 8 May 2011

Nemesis Stage1



I've been wanting to do a Nemesis The Warlock sculpt for a while now.


This design is based on the disturbingly fleshy Hammerhead Shark-like interpretation by John Hicklenton.


It's still fairly low res. There's a long way to go.

Saturday, 23 April 2011

Goblin High Res Still


I've been messing with this guy over the last few weeks.

I posed the goblin and sculpted a rock for a background. Then I rendered and comped a load of high res grabs from Mudbox. Composited in Photoshop Elements which is surprisingly capable and fully featured.