Sunday, 14 August 2011

Nemesis Textured Stage 3


New computer all set up and everything installed. Lovely. Loads more vram means it's much quicker for texturing. I finished off the spec and reflection masks in one sitting.

It'll be much easier to do a full length character on this machine so that'll probably be my next project.

I might also take Nemesis into Max to do a proper render.

Monday, 1 August 2011

Nemesis Textured Stage 2


Finished off texturing the detailed bits. Adjusted the colour of the skin to add a bit of warmth. Played further with patterning, but thought I was overdoing it and reverted to the subtler look I had before.

No spec yet. That's next.

Sunday, 31 July 2011

Nemesis Textured Stage 1

First pass on the texturing. It's far from finished yet. I'm trying out some patterning right now. I'll probably adjust the colouring too. I might add more browns like the tip of the beak.

Sunday, 17 July 2011

Nemesis Stage3



It's been a while since I had a chance to work on Nemesis. I've now finished adding the skin detail, worked up the spine and done a bit to the strap.

Next, paint.

Sunday, 12 June 2011

Nemesis Stage2

Added asymmetry, refined the mid level details, added a vein layer and the mouth grill. Brought in a strap model.

I've started skin detail, but that's going to take a while, so I've hidden the layer in the grab.

Sunday, 29 May 2011

Gollum High Res

Another high res grab for the article.

Cornrows Posed High Res

I've been doing a few screengrabs for a Mudbox 2012 review. I don't know if they'll make it into the review or not, so I thought I might as well post them here.