Sunday, 7 April 2013

Sontaran Daylight Renderings


Here's a couple of renders of the Sontaran in a bright daylight setup.

Monday, 1 April 2013

Sontaran Rendered

As it's something I don't usually bother with and I've had a bit of free time, I've been playng with rendering. Sub-Surface-Scattering on the skin mostly.

Rendered with Mental Ray in 3DSMax.

When I get a chance I'll do some more shots.

Sunday, 3 February 2013

Sontaran Textured

Retopologised in Max and UVed.  Re-projected back in Zbrush. Bit of adjusting and extra detailing.

Textured in Mudbox.

Screengrabs also from Mudbox.

Saturday, 19 January 2013

Sontaran Stage 2


Retopologised the head and UVed it for later texturing. First detail pass.

Friday, 4 January 2013

Sontaran Stage 1


It's been ages since I had time for any sculpting. Christmas gave me time to catch up with a few things. One of the things I've been wanting to do was a Dr Who Monster. It's a Sontaran.I've gone for a mixture of the old scary potato headed version and the newer more humanoid version. I've given him the old style uniform as I think it's cooler.

Still needs detailing and texturing.

Monday, 23 July 2012

Uncharted 2 Monastery Unity Screengrabs 2

Warning. Lots of BIG images.

Here's the detailed version of my take on the Uncharted 2 monastery in Unity.

I still have to sort out the Strumpy version of the shader to match the Max one better and work out how to get lightmaps working with normal maps.












Sunday, 22 July 2012

Uncharted 2 Monastery Max Screengrabs 2




I've been detailing this scene from time to time over the last couple of months. I haven't had much free time to work on it, so it's taken a while. I've pretty much got there now I think.